Topic: Fall of Rome

So, we generated some interest in a Fall of Rome sim. Can people interested post here? My setting concept would have to be in Britannia Superior (what is now southern England), perhaps Isca Dumnoniorum (Exeter): at the western reaches of the Fosse Way, on the untamed fringe of a collapsing empire...

Last edited by Ash Leighton Plom (2015-12-23 10:18:11)

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Re: Fall of Rome

I would be interested as I've long been a big Roman history fan.

But it would depend on the plot and we'd better have a plot not just a sandbox or nothing really happens.

Also in line with that, again stuff needs to happen and move things along. I don't want to be in an rpg where a real time year from now we are still on Day 1. And don't say it doesn't happen like that because I assure you, it does and can, frustratingly.

You certainly sound like you have the background to do this though!

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Re: Fall of Rome

I'm still interested. I do have to agree with gfictional - it shouldn't be just a sandbox because either nothing will happen, or it'll turn into a modern day romance novel/Pretty Little Liars/Twilight disguised in togas and gladiators.

That last bit I've seen happen with way too many rpgs.

Re: Fall of Rome

If we did a Fall of Rome sim, then, would we want 100% historical realism (as far as the documentary evidence and material culture allows) or allow a degree of mystical myth?

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Re: Fall of Rome

I don't insist on 100% historical realism, we are afterall writing fiction using made up characters. We need some license here. That said we should try to keep it pretty real as best as we know how to given that none of us lived back then.

As for mystical myth, if it isn't too overwhelming, I suppose but I don't want King Arthur and swords popping out of lakes etc. I certainly am not interested if there are going to be magical creatures.

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Re: Fall of Rome

I'm pretty much game with either tongue

http://oi40.tinypic.com/t8uufd.jpg
"If you live in the UK, dial 999. If you live in the USA, dial 911. If you're from another country... SO SORRY."

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Re: Fall of Rome

In my opinion, there should be something of a magical/mystical presence. From what I've read, the gods played a large role in Roman culture, so presumably our characters would be of that kind of bent. That being said, I also think that if there is magic, it should be subtle. No Harry Potter wand waving or fireballs being shot off.

Another thought: I lurked at one "end of the world as we know it" RPG where everyone played characters involved in the defence of Berlin at the end of WWII. One of the reasons I think it lasted for seven years was the fact that the characters all pretty much had the same goals: defend Berlin, and later, flee to Allied lines.

Re: Fall of Rome

Like powers of luck changing or whatever?

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Re: Fall of Rome

CarlosBeLoLo wrote:

Like powers of luck changing or whatever?

Yeah, what I'm thinking is best illustrated by a scene from the HBO TV series Rome, season one. Caesar's lover takes a lead plaque inscribed with the name and image of one of her rivals. She scratches out the image, saying three times "I curse you."

The rival all of a sudden has numerous bad things happen to her.

Alternately there's things like this:

Mr. Proctor all of a sudden can't perform his manly duties with his wife. It turns out Widow Morris cursed him in some generic way (i.e. chanting "great harm will befall you" blah blah).

Could it be witchcraft?  Or was it that Mr. Proctor knows Mrs. Proctor won't be too happy when she finds out he's cheating on her with Widow Morris, and thus his impotence?

Last edited by mlb38 (2015-12-31 05:16:54)

Re: Fall of Rome

So, can I be a badass Praetor of the 6th Legion who has finally returned home?

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