Topic: The future of Star Trek sims here

As may be obvious, there's currently zero activity in the Star Trek sims we have here.

We are currently having a look at both sims and considering mothballing one (probably Repulse) or both of them until the demand builds up a bit more.

Both of the COs are happy with this, but as we value the input of our entire community here, we're opening this up to wider discussion.

What are your feelings on our ideas? Would you be interested in joining a Star Trek sim if you're not already in one?

The floor is open.

Re: The future of Star Trek sims here

As stated in the other thread, I'm game to play any scenario that folks want to play. My thoughts are between the two sims keep Repulse open. SB222 is a more complicated playspace being a Starbase as compared to a starship where we can move a plot line more easily. I am also open to starting a whole new sim in a different time period. Again whatever folks want to play. I can even GM the sim if people want.

-Kevin

Re: The future of Star Trek sims here

I share Kevin's opinion, although if we keep the Repulse open I'd like to maintain GM status of it and have someone else CO. Otherwise, I'm happy to CO any sim that Keven will GM.

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Re: The future of Star Trek sims here

I wasn't sure whether to post in the other thread or here.

I would be open to simming in the ST verse if we could get a few people playing.  Having the Starbase one just die bummed me out and killed much of my enthusiasm for simming in general.  I hate trying to feel invested in a character and it just languish.

Re: The future of Star Trek sims here

I agree. Neither of my characters are inclined to go quietly into the night. I'm up for cataclysmic time portal disaster that throws our major crew members into the timeline of the Repulse. Ja'niri would learn to cope with being a century ahead of her time, plus it makes an interesting character issue knowing the answer to solving a problem but not the technology to make it happen. The frustration will drive her nuts. This would at least get our potential crew up to four. I'm happy to play both Ja'niri and Ta'ask. Or we can throw folks further back in time and have Ja'niri come in as the CO on repulse with sufficent backstory.

-Kevin

Re: The future of Star Trek sims here

I am quite unable to GM one or two people! I started SB222 because enough people signed up, but none really began the rp. I asked them several times if they would join as promised. Still I have not given up yet on SB222 completely. The Saga of SB222 still has 3 or 4 missions left. I will restart again when the time's right. Until then I'm with you on your thoughts. I'm able for XO or COS or CTO or 2O. Thanks!

Krista

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Re: The future of Star Trek sims here

So who do we have atm?

Repulse:
Jason (me) - GM
Kevin
Krista - CO?
miyu?

SB222:
Krista: GM
Jason: CO
Kevin?
miyu?
?

I'm almost tempted to say we should keep SB222 open, because the only character we'd need is one for me, since all those still interested already have chars on SB222, correct?

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Re: The future of Star Trek sims here

Currently I have the Ja'niri as XO/CSO on SB222 as well as Cassie as the Ops/Communications officer.

On Repulse I just have Ta'ask as the CTO.

I believe Krista wants to have more players before taking on a SB222 mission. The plot lines for playing are easier on a starship than a starbase, thus my recommendation for Repulse. I'm happy to take up multiple characters there. As the plot was rolling, Ja'niri was just about to head into the 23rd century on a mission, so I have a perfect excuse to transfer her. When SB222 gets up and running again, she can always find a time anomaly to start up where she left off.  Gotta love Scifi...

-Kevin

Re: The future of Star Trek sims here

I like the summary that Jason provided, that we have two main options, 1 being to temporarily close SB222 and play on Repulse, and 2 being to temporarily close Repulse and play on SB222. We also have a third option, which Kevin alluded to, of opening a new sim entirely and temporarily closing both Repulse and SB222, but if you've got characters written up and plots aplenty for the already existing sims, I'd suggest we focus on making them work, one at a time, as our first priority.

So, for option 1: Could a space/time accident on the Repulse drag the SB222 characters into it and kill the previous CO (and some other NPCs?), leaving one of the SB222 officers as the ranking officer? Thus Jason would GM the sim and one of the characters originally written up for SB222 could become the Captain in character of the Repulse? That has a lot of potential for BIG GMing: the scenes when the accident takes place would need to be written well, killing off half the (NPC) crew of the Repulse and bringing aboard the PC (and some NPC?) SB222 crew. I'd suggest that the accident actually move the entire Repulse into a sort of pocket dimension, so the Repulse crew are as trapped as the SB222 crew. Your goal would, presumably, be to find a way back to your own times, but along the way there'd be lots of character dialogue and so forth as you got to know one another in really quite adverse and extreme circumstances.

Option 2 is keeping SB222 open and temporarily closing Repulse. Krista especially has been looking forward to realising this idea for about four years, and I think Kevin has too. Would this be workable if the current cohort of players all played on SB222? Would you all be willing to? I understand you'd have to rewrite your characters for the different time period and perhaps even write new ones entirely, which is a shame when you'd put time and effort into ones for the Repulse already.

Lots to think on and reply to, so I'll leave it there at present.

Ash

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Re: The future of Star Trek sims here

It's that damn transwarp drive again, always ripping holes in the universe. Why do they bother to keep trying those nacelles out? Open time portal + Unstable transwarp starting up = mixed up cross over universe.

-Kevin

Re: The future of Star Trek sims here

Well, the borg do it, don't they? So why can't we?

Ash

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Re: The future of Star Trek sims here

The only NPC that would need to be killed off would be the captain, and not really since I can easily recast him with a different rank (or make him comatose, so he is easily revivable if the CO leaves for some reason). The other NPCs are simply duty shift relievers, similar to the person who is operating the controls when the main characters come onto the bridge, and silently leave the bridge as their counterpart takes over.

I'd really rather not do a pocket dimension kind of thing. It would feel way too Voyager to me. In my opinion, half the fun of RPing in the ST universe is interacting with other ST vessels, Klingons, Romulans, etc. I have ideas for the Repulse for the current time period it's in, but I can scrap them and do something else based on time period we decide to play in.

Krista, are you set on tabling SB222 for a later date? That's the impression I get from your last post.

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Re: The future of Star Trek sims here

Yes, if I can't find 4 - 6 more members.

Krista

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Re: The future of Star Trek sims here

That was my understanding of your desire with SB222 also. I think Repulse is a more usable sim at the moment to keep Trek sims alive on Phoenix.

Jason, the plot is fully in your capable hands. I don't think pocket universe is needed right out of the box either. The cross time element can be played out or simply be something that is in backstory for our characters moving to 23rd Century. I am actually getting quite excited to get playing them again. smile It would be nice to get a couple more people to play still. I enjoyed Silent's character back on AJJE (Hint, Hint) or if we can strong arm anyone else in. Recruiting has always been my weak suit in things.

-Kevin

Re: The future of Star Trek sims here

Here's a question: Since at some point in the future, SB222 may start up again, would those with characters there (but not currently on Repulse) rather leave their characters on SB222 and generate new ones for Repulse? I'll leave it up to individual players, but please let me know (a reply here is fine). We may not even need a cross over atm if people would rather leave their people in place for SB222.

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Re: The future of Star Trek sims here

I would leave Cassie there, but I like playing Ja'niri and she was headed back in time with the current mission anyways.

-Kevin

Re: The future of Star Trek sims here

Zuzutoo wrote:

That was my understanding of your desire with SB222 also. I think Repulse is a more usable sim at the moment to keep Trek sims alive on Phoenix.

Jason, the plot is fully in your capable hands. I don't think pocket universe is needed right out of the box either. The cross time element can be played out or simply be something that is in backstory for our characters moving to 23rd Century. I am actually getting quite excited to get playing them again. smile It would be nice to get a couple more people to play still. I enjoyed Silent's character back on AJJE (Hint, Hint) or if we can strong arm anyone else in. Recruiting has always been my weak suit in things.

-Kevin

Yep, I saw the hint, hint. I won't be bringing back Basil Carrow (who was a TNG-era character), but I'd be willing to set up a new character.

Personally, I don't like the idea of a time anomaly, but that's just me.

Re: The future of Star Trek sims here

Actually the time annomoly was a plot point of SB222. We had evil Starfleet intelligence people trying to screw with the Kilngon peace accords at Khitomer. We were just about to leave on a mission to stop their intereference in past events. It'a an easy bit to throw those who want to transfer characters into the Repulse era. If only Ja'niri goes back I can deal with that. Her knowledge of future events will have restrictions put on her by Starfleet, but it would make an interesting element to her already issolated personality. I can work that out however you folks decide is best.

I would love to have you along on the Repulse, Silent. You would make a big difference to the sim with any character you want to create.

-Kevin

Re: The future of Star Trek sims here

I was thinking of playing Admiral Harek, Vulcan (acting CO of SB222, until he can find a replacement and go back to be the Sector CO), who is 198 years old in 2382.
In 2299, he'd be 115 years old and maybe a Security Lieutenant. What you all say?

Krists

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Re: The future of Star Trek sims here

Excellent idea!

Re: The future of Star Trek sims here

http://i13.photobucket.com/albums/a281/hollyzuzu/janiri23sm.png

Great idea. I should be able to get a good period shot of Tuvok for you in the snappy maroon uniforms. smile Sounds like we just about have ourselves a functional sim again!

What do you know, I did find one.  http://i13.photobucket.com/albums/a281/hollyzuzu/hareksm.png

-Kevin

Re: The future of Star Trek sims here

Good idea Kevin, though Harek is a "white" Vulcan... Hmm? What to do?

Krista

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Re: The future of Star Trek sims here

Dang. And all these years I thought he was black. Easy enough to find white vulcans. ANy unique traits he has that I can look for?

-Kevin

Re: The future of Star Trek sims here

Can I just comment at this stage how heartwarming it is to see an issue like this, which was presumably potentially so disappointing to all of you, being dealt with so smoothly and positively. You're all such great people to know!

I'll keep following this thread and keep me informed if you need anything further from me, but it looks to me like you're really moving in the direction of a mutually satisfying temporary solution. Great work, all of you. :-D

Ash

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Re: The future of Star Trek sims here

A time anomaly works for the time around Khitomer, it would give the character a few years to adjust and also leaves the plot line open for re-visiting when SB222 starts up again.

I like the idea of the younger vulcan character.

If you all like, we can close this out and move the discussion to the ST threads? Any objections?

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