Topic: Sim Proposal: The Witcher (Includes Videos!!!)

Hi everyone. I've been talking about starting a sim centered in the world of The Witcher, though many of you (I gauge from what little response there was) don't know much about The Witcher to really get into it. I have taken it upon myself to make becoming familiar with The Witcher a relatively quick and simple task.

http://www.thatvideogameblog.com/wp-content/uploads/2008/02/the_witcher_656.jpg

If you like High Fantasy...or perhaps to further explain: if you like magic, sorcery, potions and elixers, monsters, knights, epic Medieval battles and sword fights, drunken tavern brawling, seduction, if you love settings where dwarves, elves, half-elves, halflings, gnomes, goblins, dryads, or other mythical creatures live, argue, joke, fight over land, and get into drunken bar fights, or if you like Dungeons and Dragons, Lord of the Rings, the Chronicles of Narnia, the Shannara series, or countless other fantasy settings and books - then this is worth a peek!!!

It should be known that while Witchers are the focus of the books and the game (soon to be games), they are not the only people around with enough magic to shake a waffle at: Enchantresses, Wizards, Druids, and other magical beasts roam the lands spinning curses, casting spells, and battling great beings such as Ifrits (a subcategory of Genies - these are the type that'd sooner nuke a whole city than grant a snot-nosed kid a simple wish for a bit of food), or purging the land of the unnatural and studying creatures they do not yet understand under a microscope, or if you're a druid, living with the unnatural and studying creatures you do not yet understand by learning from them.



The life of a Witcher is about being a mercenary - the best in the land, and being the only person the commonfolk can turn to when Demons take over farms, Vampires and Werewolves begin feeding on livestock and children, Zombies attack merchant caravans, Wyverns start snatching up midnight snacks, or in the most rare occasions, a member of royalty needs a curse lifted from them. Witchers master the art of Martial Combat, the use of one-handed Signs (a form of magic casting), the creation of potions and elixers that enhance their martial and magical prowess, and of course vast knowledge of all types of beasts found throughout the land.

http://thumbs2.modthesims.info/img/1/4/1/1/9/4/MTS2_kamikitten_654995_kamikitten_geralt005.jpg

Follow the link to my Witcher Blog, read the explanation on Witchers and/or watch the two videos below (they're HD videos, good quality video and sound). Edit: I think just by the intro video alone, you can very easily learn all you need and get hooked!

Please share your comments, questions, or post your interest in playing in a sim based on The Witcher below.

~Robert

http://witcherprp.blogspot.com/

Last edited by RLongtin (2010-08-19 06:51:12)

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Re: Sim Proposal: The Witcher (Includes Videos!!!)

Seems interesting, but this seems kind of a lone cowboy type of scenario. How does it translate to a sim?

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Re: Sim Proposal: The Witcher (Includes Videos!!!)

Well it is lone cowboy for Geralt of Rivia, the main character from the books and the games - there's a historical event that transpired in which the people began fearing Witchers (Witchers are alchemically mutated humans - the people started to think of them as monstrosities too) and a large battle was waged against Kaer Morhen, after which most of the Witchers were wiped out (sheer numbers and siege weapons decided the battle - Kaer Morhen was never repaired after the battle, so suffice to say winters are harsh in parts of the fortress).

There are other options however - there are some other Witcher factions who little is known about (which can open the doors to other possibilities though they stick to the same theme: alchemy, magic, swordfighting, and monster slaying) - but I'm thinking about opening a Witcher sim set before the siege of Kaer Morhen, which means there are enough Witchers alive to be sent out in groups.

To give you an idea of how the times changed: after the massive battle at Kaer Morhen, few Witchers remained and many monsters began integrating into society, i.e. a troll who charges tolls at a bridge uses his money to repair the bridge, pay for food, and raise a family of troll-tots (this is a reference from I believe The Last Wish, the first book in the series). Prior to the event, there were tons of Witchers, which meant tons of protection against monsters, and there were more creatures widely accepted as "Monsters".

It's rather interesting, basically when there were lots of Witchers, there were lots of monsters, and after (we'll say) 95% of all of the Witchers died defending Kaer Morhen, monsters still remained but they became a part of society and the select few genuinely monstrous creatures were all the Witchers could fight off.

Also in the PC game, there's a campaign (if you buy the Enhanced Edition there are multiple campaigns) in which you rally the Witchers together to fight off an envoy of a King and her armed escort. The campaign is called "The Price of Neutrality".

But anyways, along with Witchers, there are bards seeking stories to tell/sing about, wizards, sorcerors, etc., and even Geralt picked up quite a few friends who accompany him places and help him out when he needed it. I'm open to a variety of ideas - a group of lots of Witchers, a mixed group, a group of no witchers, etc.

~Robert

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Re: Sim Proposal: The Witcher (Includes Videos!!!)

I forgot to mention, since everyone's relatively new to the world of The Witcher - Elves are completely off limits. Here's why:

If you look at the map link on the right hand side of the blog and you click the map for a higher resolution, the zoomed-in map is almost entirely owned and controlled by humans, with the other races sort of mixed in. When you read the key, it makes a note that all of the cities and fortresses were erected by Elves.

Basically here's the known mass military conquest to date: Humans arrive from across the sea, wage large-scale war against the Elves, kicking them out of all of the cities and fortresses they controlled and began ruling in land that was the Elves' by right. The Elves have a deep hatred for Humans and are never seen in Human society as a result. The Elves now reside to the South in Nilfgaard, which is an expansive land as seen in the smaller, zoomed-out map. There's a saying in the human world: "The only good elf is a dead elf," and the Elves share a similar feeling towards the humans.

Though there has been a long-standing non-aggression pact between the Elves and Humans, neither tolerates the other and have only the worst feelings towards one another. To play as Elves, a campaign would have to be entirely based around the Elves - which is not what I'm doing here.



So I'm setting the game to be some time before the siege on Kaer Morhen when Witchers and monsters were plentiful and Witchers weren't as reclusive as they are during the course of the books, games, and TV show (in Poland).

If anybody is interested please post! Let me share where I'd like to go with this...

Premise for the Sim:

A group of mercenaries, including Witchers (not necessarily limited to Witchers) are hired to purge the area surrounding a human city (I know Vizima better than any other city so I'm inclined to choose that one) of varieties of monsters (real or possibly imagined). The group will be investigating this sudden appearance of these monsters which will lead into the main plot of the game, and I shall say no more, else I'd be spoiling the game!

Again - questions & comments are appreciated!

~Robert

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Re: Sim Proposal: The Witcher (Includes Videos!!!)

Sounds good Robert, I'm up for it. Hope others are too!

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Re: Sim Proposal: The Witcher (Includes Videos!!!)

Sounds very interesting. Shame I can't do it.

Re: Sim Proposal: The Witcher (Includes Videos!!!)

Wow, Robert, this a great proposal. How exciting!

Ash

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Re: Sim Proposal: The Witcher (Includes Videos!!!)

*opens forum for signups*