Topic: Rules, FAQ, and IRC


AWOL Limit: 10 days (not strongly enforced, but please post if you will be LOA for a while - I would hope that everyone will be posting a few times a week)

Content Restriction: This sim does not permit very strong language, explicit sex or very graphic violence. Innuendo is perfectly fine as long as it is kept IC.

Action Policy: Most non-combat actions can be made by players without GM input.  Combat actions must be submitted at the end of your combat post in the form: <target> <weapon> <area to hit (front/aft/left/right) (optional)>.  No power playing.

Alt Policy: A maximum of three player characters are allowed per person but each must be in a separate military branch (TCSF - pilots/technicians/fighter gunners, TCN - naval personnel, and TCMC - marines) and aren't allowed to interact directly.  Minor npcs can be brought in from the time to time, but shouldn't be a major character in any roleplaying sense.  Players may be given major NPC control by the SL from time to time.

General OOC Rule: Please keep OOC comments and conversations to the First and Last OOC thread or the IRC channel.  Short questions are allowed within the IC thread with the prefix <OOC>:

IRC Conduct Rule: Phoenix conduct rules are in force on the IRC. Care will be taken in the review of irc logs submitted as part of complaints regarding player irc communications when the SL or a GM is not present.  Penalties might include sim eviction with the possibility of a report of the transgression sent to Phoenix staff - though this is unlikely to result in further penalties here, it will no doubt influence decisions made regarding incidents that occur on this forum.

IRC Session Rule: IRC events should be kept to 2 or 3 sessions, preferably 1 for most social interactions. Please ensure the event is uploaded to the wiki -

IRC OOC Rule: You should use the prefix OOC on IRC when an RP session is in progress. (This is more of guideline than anything)

Frequently Asked Questions

What is this sim about?
Based on the 'Wing Commander' series of games, Wing Commander: Gemini Sector offers space opera fun in a bureaucracy-light atmosphere (now extra light big_smile). The game is set aboard a single Terran Confederation carrier, the Bengal Class Strike Carrier TCS Majestic.  Roleplaying will be GM-driven at first, but if enough people join, I hope to move in the direction of more free-form RP.  Roleplaying events may take place across various locals such as other capital ships, installations, or planets.

What is the background of this Sim?
In the distant future, mankind is locked in a deadly war…

The year is 2659. War between the Terran Confederation and the felinoid aliens known as the Kilrathi has raged for twenty years, with no end in sight. Seeking to break the stalemate, the Kilrathi have launched a surprise offensive through the edge of Terran-controlled space in Gemini Sector. A tenacious counteroffensive has pushed back the first wave of the Kilrathi assault, but a second wave has washed over Confed's forces and placed the Majestic deep behind the frontline. For the pilots and crew of the Majestic, survival is not the only goal as the current circumstances offer them a prime opportunity to cut the Kilrathi offensive off at the knees.

What is the history of this Sim?
A few years back, a MUSH I was a member (and eventual admin) of fell apart due to time conflicts/limitations and lack of new blood.  At the time, I wasn't familiar with the concept of a Forum RP otherwise I would have suggested transitioning over then.  After joining this community, I had the idea of reactivating the MUSH as a sim and after talking with a few former members, I set up this sim here.

How much do I need to know about Wing Commander or the former MUSH?
While prior Wing Commander knowledge enhances the enjoyment of this sim, it is not required and if there are any questions, you can pm me or check our wiki here.  Knowledge from the MUSH is definitely not needed. There are RP logs available at the wiki that you can read, but all of the information you need about the current sim events is located within the sticky threads - especially the messages/after action thread.

A MUSH is a shared habitat consisting of multiple rooms, can you give me some details about the environment?
Actually, from my MUSH logs, I have rebuilt the rooms of the TCS Majestic and posted them as an interactive exploration experience at the wiki.

How do I join the wiki?
Go to

Pages can be viewed by anyone but edits require membership to the site. All this requires is that you sign up for a wikidot account and then click on the 'Join this Site!' link at the top of the main Gemini Sector page.  Where it prompts for a password, type in 'Tolwyn'.

This form of roleplay can be a little slow at times, and I would like to engage in a little bit of "rapid-fire" roleplay with a few of the other players from time to time. Can I do this on my own over IRC or messenger and then post it to this forum?
Absolutely. In fact, I have set up a channel for just such a purpose.
Channel: #WCGS

Just type in your character name and the channel and you are good to go. I just ask that you post a log of your event over at our wiki.  You can set up this quickie roleplay either in the OOC thread or via pm.  The channel is always open, but as a courtesy, post that you are engaging in a RP there in the OOC thread so others might join time permitting.

IRC Channel Full Description

You can access the channel directly by going to the following link and entering the channel name #WCGS and a nickname - preferably the name or callsign of the character you are RPing - note you may need to add the prefix WCGS to avoid nick conflict with other users of rizon.

You can also use an IRC client like mirc or mibbet with following details:
port: any between 6660-6670 and 7000 (I use 6667)
channel: #WCGS

One of the major downsides with switching from a MUSH to a forum RP is the slower pace of the RP.  While this is great for larger scale or more major IC events as it allows for everyone to participate, it does reduce the ability to engage is less significant roleplay sessions.  The sort of moments where 2-3 characters will interact with each other.  This is also limits the ability to engage in minor combat actions like simulator battles and patrols - ie combat events that can be completed in a hour or two but have little impact on the overall story.

As a result, I have created an IRC Channel, so that these small events can still occur.  To clarify, the IRC should primarily be used for social roleplaying between several characters.  These can be set up via either the OOC thread or private communication.  If you are engaging in an RP event that you have setup in advance, you can as a courtesy let others know within the OOC thread, but this isn't a requirement.  The channel is registered, so it will always be open to join to see if any other players are on.  You should though post a log of the event at the wiki:  You can also email/message me the log to post.

In addition, from time to time, I or one of the GMs will use the irc for a small scale combat event like a patrol or more commonly a simulator battle.  Combat events (like patrols) will be noted in advance, though simulator battles might be more spontaneous.  Please note, that you should not feel left out by missing one of these since their purpose is for rapid-fire roleplay fun and not major story progression.  These combat events also won't be very common since they are rarely significant as the session lengths need to be kept as a short as possible.

A final note, there is no reason that an IRC event (whether social or combat) needs to be completed in one session, though they should be completable in 2-3 sessions to avoid running into schedule conflict issues for completion of it - that rather takes the fun out of the RP.

An addendum: More general OOC is allowed on the IRC channel, just add the prefix OOC to each "post" if an RP session is in progress.

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