Topic: Sim Proposal: D'ni - Infinite Ages

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Stranger...dare you travel to D'ni and unravel its mysteries? Have you journeyed to Yakul? Oasis? Myst? Riven? Shimar?

Here, press your hand on the image in this book if you are courageous enough to travel to D'ni and perhaps study in The Great Library a time, or travel to Ages yet unknown to you. Don't worry! You won't be leaving Earth with this book, but be warned: a great many Ages are dangerous, take great caution in opening those books...


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Edit:

In all seriousness - if you click the image, you will be taken to my D'ni Blog Page, which contains information on D'ni and the Myst series, as well as useful links!

See the official game concepts below!

And yes that is the D'ni alphabet and yes that is intended to be the gold-color of the ink the D'ni use!  big_smile

Last edited by RLongtin (2012-01-16 21:41:24)

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Re: Sim Proposal: D'ni - Infinite Ages

One step further...

D'ni - Infinite Ages opens up a vast number of possibilities for stories, Ages, etc.

Here are just a few of the ideas I've had so far:

  • End of the DRC

  • Gehn's Army

  • Prison Break

To expand on these ideas...

End of the DRC (D'ni Restoration Council)

http://www.drcsite.org/images/logo.jpg

The DRC has been well noted for their exceptionally slow progress in restoring the Ages in D'ni, not to mention their inability to utilize The Art to do so. Relying on Engineering and Science of Earth, their efforts have been fruitful, though the D'ni know better.

http://img.photobucket.com/albums/v333/rlongtin/Phoenix%20Roleplaying/Dni/RED_Logo_001copy.jpg

Several D'ni who wish to return to their home as well as many explorers are now opposed to the Authoritarian and Bureaucratic DRC and have banded together to drive them from D'ni and possibly even from Carlsbad, New Mexico. How will they do it? Linking books? Brute force? Diplomacy?

Gehn's Army

http://myst5.com/images/rivengallery/char_gehn.jpg

After Gehn's capture and imprisonment utilizing a Prison Book in Age 233, Gehn's followers have lost guidance. After many years, some, though wanting to return to their home on Riven, have found it has destabilized and has been ripped apart by the Star Fissure. Unable to return home, many have taken up arms and began seeking out Gehn, journeying from Age to Age in search of their lost self-declared God, Gehn. Unable to use The Art, they can only find new books and hope to stumble across their master, wherever he may be. Do they want to free him, or seek revenge for the destruction of Riven?

Prison Break

http://myst5.com/images/journalentrybook.jpg

Criminals, undesirables, and other evil sorts were often imprisoned by the D'ni in Prison Books - books designed to hold an individual indefinitely, giving them no ability to leave. Suddenly and inexplicably the D'ni vault containing all of its prison books was found open, books scattered across the floor, and their occupants no longer visible in the Linking Panel. Where did they go? How did they escape? What will they do now that they're free?

You play the roles of D'ni, DRC Archaelogists, RED (Restoration Engineers of D'ni), and Explorers trying to track down and capture the criminals before they do serious damage to D'ni and any Ages they might gain access to...

http://www.mystjourney.com/img/screenshots/riven-91.jpg

Last edited by RLongtin (2010-08-30 22:20:44)

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Re: Sim Proposal: D'ni - Infinite Ages

NEVER PLAYED THE MYST GAMES OR READ THE MYST BOOKS???

The great thing about the world of the D'ni is that YOU DON'T HAVE TO! I'll repeat: You don't have to know anything about the games or the books to play!

It takes place in modern day Earth, near Carlsbad, New Mexico. Options for characters:

  • Explorer

  • D'ni

  • DRC Archaeologist

  • RED (Restoration Engineers of D'ni)

  • Traveler from another Age

Explorers are simply Earth-dwellers that came to D'ni for various reasons (fame, glory, fun, adventure, knowledge, greed, or to find an Age not unlike their personal idea of Paradise), and will not have any D'ni blood, meaning they cannot practice The Art. However, explorers are not without resources - it is possible to add pages already written by the D'ni to existing books in order to change the world, though this can have catastrophic effects without first researching what the page will do.

D'ni are the people responsible for the creation of Linking Books to other Ages, the study of other Ages, the maintenance of The Great Library, and the study of The Art. Very few D'ni actually write new books, and those who do still fear the hazards of linking to Ages not already studied and tested for stability (unstable ages are ripped apart by the Star Fissure). Librarians are commonplace, often keeping several Linking Books themselves, on top of being very knowledgeable in the vast numbers of Ages in existence. Others come from all walks of life: Architects, Engineers, Doctors, Merchants, etc. All D'ni have been to at least one Age other than that of Earth (considering they only made it to Earth by traveling from their home Age), which makes all D'ni knowledgeable in traveling between Ages, the hazards of such travel, and also in their own language which can allow them to read the contents of a Linking Book. All D'ni speak English as well as D'ni.

DRC Archaeologists study the Ages, the D'ni, and The Art - despite not being able to practice The Art. They are not unlike explorers in that they come from Earth, though their motivation is largely knowledge. Their task is to find stable Ages and learn what makes them stable so that other Ages could be stabilized as well. Some DRC Archaeologists are just as knowledgeable in The Art as most D'ni, and some few are even more knowledgeable. It is notable that Atrus and Ti'ana are possibly the only people so attuned to The Art that they understand it on a level unimaginable to most and that because DRC Archaeologists cannot actually practice The Art, they will never be able to understand The Art in the way that Atrus and Ti'ana did.

RED do not study The Art by any means. Instead, they rely on Earthly Science and Engineering to correct structural problems in D'ni and even possibly in Ages. Currently D'ni is too large of a project for the RED to consider dedicating their efforts to attempting corrections to other Ages, though that doesn't mean Engineers don't travel to other Ages. D'ni architecture can often be found in other Ages that have been highly influenced by the D'ni, and to study D'ni architecture, travel to those Ages can be potentially crucial for a member of the RED.

Travelers from another Age can be anything imaginable (preferably something that can speak and think like a human) - it would likely have seen a D'ni at least once before, and possibly even met and learned from them as well. Contrary to previous belief, it is possible for people of other Ages to be capable of learning The Art. Catherine, Atrus' wife, originally from Riven, has successfully written Linking Books to other Ages despite not being of the D'ni blood. This is because in the writing of the Riven Linking Book, the writing incorporated a race that in all ways appeared human, but was created with D'ni blood. However, this would be a VERY select few - most travelers would not have the ability to use The Art, and only some can even read and write in the D'ni language. Travelers will likely have their own language, although for Player Characters, they should have learned the English Language from the D'ni.



I'm happy to take any and all questions! As already mentioned, you don't need to have ANY knowledge of D'ni, Myst, Riven, etc. - if The Art, D'ni, and Ages are beyond you, then there are tons of possibilities for natives of Earth who get involved for various reasons.

Please express your interest in these proposed Sims here!

http://img.photobucket.com/albums/v333/rlongtin/Phoenix%20Roleplaying/Dni/MyName.jpg

Last edited by RLongtin (2010-08-30 22:24:54)

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Re: Sim Proposal: D'ni - Infinite Ages

SUBMIT YOUR CHARACTER HERE!!!

For simplicity of creating a character, I have created an HTML Form on my D'ni Blogger Page which you can get to by clicking the above link - all you have to do is fill out the form, press the button, and then e-mail it! If you don't use Outlook Express (I for one don't) - just copy+paste the form you filled out into a new e-mail on whatever site you use for your e-mail and send it that way!

Send all applications to: [email protected]

~Robert

Last edited by RLongtin (2010-08-30 22:37:35)

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Re: Sim Proposal: D'ni - Infinite Ages

OMG. The Myst series is by far the best computer game of all time. OF ALL TIME. I won't hear arguments for any other, there is no way you can convince me.

Robert, this is by far the sim I am most excited about on this whole site. I'd gladly drop all others if I had to just to play this. Myst captivated me in a way nothing else ever has, and if you are successful in bringing that same feel to a sim I am mostly definitely going for the ride!

** earmarks time to fill out the character form **

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Re: Sim Proposal: D'ni - Infinite Ages

Glad you're as excited about a D'ni Sim as I am! I think the truly great thing about such a Sim are the endless possibilities for storytelling, not only created by a CO or a GM, but also by the characters themselves! Should I play a D'ni practitioner of The Art who writes a linking book during the game (mind you Rome wasn't built in a day and neither are Linking Books), the game can take a sudden turn and become even more interesting!

But I'd like to center the games around the Culture of the D'ni, not around the puzzles - afterall, it's rather difficult to have puzzles not unlike those of Myst, Riven, etc. in a forum-style roleplay site. Although I'm taking a course in Adobe Flash this semester, so maybe I could...  big_smile

But for the record Jason - which Sim were you interested in? There's a poll at the top so you can put in your response!

~Robert

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Re: Sim Proposal: D'ni - Infinite Ages

That would be "All of the above", of course! The Gehn's army one is particularly interesting because it does answer a question as to what happens to all of the Riven-folk after the events of Riven.

When exactly is the timeline set? After the events of End of Ages? Will Releeshan be a place to visit, or will that Age be avoided so as to prevent interaction with Atrus, Catherine, and Yeesha?

Will we see Saavedro again? smile

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Re: Sim Proposal: D'ni - Infinite Ages

Jason Andersen wrote:

That would be "All of the above", of course! The Gehn's army one is particularly interesting because it does answer a question as to what happens to all of the Riven-folk after the events of Riven.

When exactly is the timeline set? After the events of End of Ages? Will Releeshan be a place to visit, or will that Age be avoided so as to prevent interaction with Atrus, Catherine, and Yeesha?

Will we see Saavedro again? smile

Saavedro could be a possibility, though to the best of my knowledge the only book linking to his home world is in J'nanin, though of course that doesn't mean a trip to J'nanin, though it does put a damper on things if Atrus is the only person with the book to J'nanin. I think it is safe to say that Saavedro could make an appearance, but no promises!  big_smile



The D'ni Sims are currently awaiting more players - any takers???

~Robert

Last edited by RLongtin (2011-08-25 02:17:46)

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Re: Sim Proposal: D'ni - Infinite Ages

** keeps his fingers crossed there is additional interest **

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Re: Sim Proposal: D'ni - Infinite Ages

I'm bumping this to see if we can generate further interest.

Ash

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Re: Sim Proposal: D'ni - Infinite Ages

Looks like it might just be the two of you for this one? You know what, though, I'm not convinced that won't be enough to open a sim. It's not like it costs us anything, opening a sim forum, and given how eager the two of you sound, shouldn't quality (of play) matter more than quantity (of players)?

Ash

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Re: Sim Proposal: D'ni - Infinite Ages

Indeed, I have every intention of starting it anyways - though I will wait until The Witcher Sim starts - I'm just waiting for a character background from Jason, and then I'll be writing a handful of characters myself (unless I get more interest and then I may only write 1 or 2). So once The Witcher gets going, we can open D'ni - Infinite Ages up as well.

I'll add as an additional plug that any character old or new, from LOTW or Phoenix RP could conceivably enter into the D'ni storyline - one minute we could be roaming a world inhabited by creatures that resemble furniture, another minute we're being interrogated by men in white masks asking about droids, and then we appear in a corn field where two little people with hairy feet run into us trying to steal ears of corn, after which we could easily be shaking hands with Malcolm Reynolds aboard Serenity. The D'ni travel between Universes in the Multiverse - so literally anything, even magic is possible here.

~Robert

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Re: Sim Proposal: D'ni - Infinite Ages

Creatures that resemble furniture? *racks brain trying to get the source of that one*

Eek, need char profile... *adds to top of list*. smile

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Re: Sim Proposal: D'ni - Infinite Ages

Heh, the source, or more appropriately the "inspiration" is Hitchhiker's Guide to the Galaxy (the movie) - when Arthur and Ford first get aboard the Heart of Gold: "Ford." "Yes." "I think I'm a sofa." "I know how you feel." "AAAAAAAHHHHHHHHHH!"

But using this as an opportunity to reiterate why I said this, the D'ni (with the exception of Gehn) don't believe that they themselves create the Universes they link to but rather that there already exists an infinite number of Universes (aka the Multiverse) and that when using The Art to write a book, they are simply describing a universe from the infinitely many Universes that they would like to create a linking book for. Conceivably there could be a Universe in which there are creatures that resemble furniture.

Taking a Multiverse-spin on what they say about adult films, "If you can think it, there's already a Universe for it!"

~Robert

Last edited by RLongtin (2010-10-27 11:08:02)

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Re: Sim Proposal: D'ni - Infinite Ages

Don't forget the D&D classic the Mimic, often found in the form of a treasure chest, etc...:

http://en.wikipedia.org/wiki/Mimic_(Dun … 6_Dragons)

As for your plans for this sim; sounds good. Let me know if you think I can close this thread.

Ash

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Re: Sim Proposal: D'ni - Infinite Ages

I think I'd like to keep this open in case more interest is mustered, as this is the proposal. I may give it a time limit to attract more attention...

~Robert

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Re: Sim Proposal: D'ni - Infinite Ages

Hmm, didn't connect the HHGTTG ref. Kudos!

I actually think Gehn is more correct than Atrus gave him credit for. Considering that the whole basis of the player going to Riven was because Atrus had to stay behind to prevent the Age from collapsing, the book *must* be able to modify the world in some capacity.

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Re: Sim Proposal: D'ni - Infinite Ages

Regarding Gehn versus Atrus, not exactly. I don't know if you read the books (I've only read the first one which unveils the entire Atrus/Catherine/Gehn plot), but let me summarize the points which mark why the D'ni are not truly creators of worlds.

Firstly, many linking books can be made for a single place, as seen, for example, in Riven (when you link away to a different Age, there are linking books to Riven). Linking books are written to be identical to the original book, with a slight modification as to where the linking book actually takes you. To have multiple books linking to the same Age would imply that any alterations done to a singular book could not affect the Age that all linking books are associated with. So by induction (in this particular circumstance what is often called "pidgeon holing"), modifying a book will never affect an Age.

So if modifying a book cannot affect an Age yet does affect the place you go to, then logically the place you go to cannot be the Age the book used to link to.

Now the reason I brought up the books is because in the first book, Atrus discovered the reason behind why the Ages Gehn wrote were unstable, and it all broke down to how Gehn wrote his Ages. I don't remember if it was calligraphy, orthography, or what it was, but if Gehn wrote an Age that was anything but simple, the manner in which it was written was deeply flawed.



As you raised this point, I decided to skim through the book and found it to be highly controversial as many entries in Myst: The Book of Atrus seemed to learn to neither supporting side, until I crossed Age 37.

Age 37 was one of Gehn's more stable Ages (the simpler Gehns Ages were, the more stable they were), and the most interesting of all parts was this: that Gehn did not come and name himself their God, but that Gehn came and named himself God in the place of a God that had long since existed, defying what Gehn believed of The Art. Gehn believed that if you write an Age, you have created it - however the Age existed long before Gehn as two different people from Age 37 attest that they had long since worshiped the Mist surrounding their island, and that they had learned of the Mist from generations before. Furthermore it is interesting to note that despite Gehn knowing that in the language of the inhabitants of Age 37, Korfah V'ja was a "ceremony for a new god," Gehn never realized that this never came to be until Gehn arrived because prior to, the inhabitants of Age 37 knew only one God: the Mist, what they also called the Whiteness.

To your credit Jason, Ages can be altered as is done regularly throughout the text. I have also found repeatedly that the inhabitants of Age 37 still recall what their Age was like prior to the changes made by Gehn (on 2 separate occasions) telling us tweaks are possible.

That being said, it seems that an integration of the two notions is a necessity: firstly that Ages written have pre-existing history despite the creation of the Age and as time is a constant throughout and between Ages (as proven by conversations between Catherine, Gehn, and Atrus in the book), there can be no doubt that Ages are not created; secondly, however, anyone in possession of the original book to an Age with the ability and the resources to make changes has immense power over that Age, enough to affect changes within it. The D'ni themselves as a people were far humbler than Gehn and never claimed to be the creators of Ages but rather mere travelers.

The D'ni Wiki cites that Gehn's beliefs were false and the ones I reported come from the wiki, that they are not the creators.

It seems to me that the only true integration of both notions is that by writing an Age, you are linking to one of an infinite number of pre-existing Ages (that simply have never been linked to) and through the Art you are tapping into the fundamentals properties of that Age in such a way that you can tweak the Age, or possibly as in Gehn's case, set it up for self-destruction.

Feel free to critique the above comments, this issue is rather mind-boggling and I'm half-tempted to contact Rand and Robyn Miller (the creators of the games and the writers of the books) to settle things once and for all.  big_smile

~Robert

Last edited by RLongtin (2010-10-30 07:25:42)

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Re: Sim Proposal: D'ni - Infinite Ages

It is likely Rand and Robyn never thought it through completely to explain it. I would be all for the explanation that the *first* linking book contains enough "power" to allow for changes to the Age by changing the contents of the book, while copies of that book would merely be pure linking books and not have that power.

As you say, it is very much open to interpretation, the novels (I've read them all) attempt to explain it but at times contradict themselves (as with the games).

It may just be easier to say that no one who is not truly D'ni can actually understand how it works (after all, non-D'ni can't truly become the masters of the Art, they can learn some of it, but I don't think Catherine was ever considered strong enough to actually create her own linking book itself).

I could be wrong on some of these points, it's been many years since I've played the games and read the books, so I'm doing this from memory.

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Re: Sim Proposal: D'ni - Infinite Ages

Catherine was actually capable of writing ages, after all, she wrote Myst, but she was trained by Ti'ana who was a master of The Art.

But yes, there is much left up to the imagination which is beautiful in my opinion, but frustrating at the same time. But the Myst games were so popular, I'm surprised this Sim hasn't garnered more popularity!

~Robert

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Re: Sim Proposal: D'ni - Infinite Ages

For some reason I thought that Atrus helped Catherine with Myst. Guess I need to brush off the books and games again. wink

And I agree with you - I'd have thought others would be interested in this sim as well considering the popularity of the games.

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Re: Sim Proposal: D'ni - Infinite Ages

I did think they were awesomely compelling, though I've never actually got round to completing any of them. Very lonely and immersive, a similar kind of way that Morrowind was.

They were one player, weren't they? I really do imagine this kind of sim could run with just a GM and one player, especially given the enthusiasm evident in both of your posting...

Ash

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Re: Sim Proposal: D'ni - Infinite Ages

Actually they're not meant to be single player, the original games were very simple but Myst Uru was the MMO version. If you read the books, it truly is meant to be a deep culture with lots of people interacting and such. The books and Myst Uru are where it's at, the other ones were just meant to be story combined with puzzles which isn't how the books actually go.

~Robert

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Re: Sim Proposal: D'ni - Infinite Ages

You learn something every day. :-)

Ash

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Re: Sim Proposal: D'ni - Infinite Ages

Interestingly enough, nearly all of the Myst games I played with someone else looking over my shoulder. wink

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